makcar/OpenCV/src/main/java/org/opencv/android/CameraGLRendererBase.java

441 lines
16 KiB
Java

package org.opencv.android;
import java.nio.ByteBuffer;
import java.nio.ByteOrder;
import java.nio.FloatBuffer;
import javax.microedition.khronos.egl.EGLConfig;
import javax.microedition.khronos.opengles.GL10;
import org.opencv.android.CameraGLSurfaceView.CameraTextureListener;
import android.annotation.TargetApi;
import android.graphics.SurfaceTexture;
import android.opengl.GLES11Ext;
import android.opengl.GLES20;
import android.opengl.GLSurfaceView;
import android.util.Log;
import android.view.View;
@TargetApi(15)
public abstract class CameraGLRendererBase implements GLSurfaceView.Renderer, SurfaceTexture.OnFrameAvailableListener {
protected final String LOGTAG = "CameraGLRendererBase";
// shaders
private final String vss = ""
+ "attribute vec2 vPosition;\n"
+ "attribute vec2 vTexCoord;\n" + "varying vec2 texCoord;\n"
+ "void main() {\n" + " texCoord = vTexCoord;\n"
+ " gl_Position = vec4 ( vPosition.x, vPosition.y, 0.0, 1.0 );\n"
+ "}";
private final String fssOES = ""
+ "#extension GL_OES_EGL_image_external : require\n"
+ "precision mediump float;\n"
+ "uniform samplerExternalOES sTexture;\n"
+ "varying vec2 texCoord;\n"
+ "void main() {\n"
+ " gl_FragColor = texture2D(sTexture,texCoord);\n" + "}";
private final String fss2D = ""
+ "precision mediump float;\n"
+ "uniform sampler2D sTexture;\n"
+ "varying vec2 texCoord;\n"
+ "void main() {\n"
+ " gl_FragColor = texture2D(sTexture,texCoord);\n" + "}";
// coord-s
private final float vertices[] = {
-1, -1,
-1, 1,
1, -1,
1, 1 };
private final float texCoordOES[] = {
0, 1,
0, 0,
1, 1,
1, 0 };
private final float texCoord2D[] = {
0, 0,
0, 1,
1, 0,
1, 1 };
private int[] texCamera = {0}, texFBO = {0}, texDraw = {0};
private int[] FBO = {0};
private int progOES = -1, prog2D = -1;
private int vPosOES, vTCOES, vPos2D, vTC2D;
private FloatBuffer vert, texOES, tex2D;
protected int mCameraWidth = -1, mCameraHeight = -1;
protected int mFBOWidth = -1, mFBOHeight = -1;
protected int mMaxCameraWidth = -1, mMaxCameraHeight = -1;
protected int mCameraIndex = CameraBridgeViewBase.CAMERA_ID_ANY;
protected SurfaceTexture mSTexture;
protected boolean mHaveSurface = false;
protected boolean mHaveFBO = false;
protected boolean mUpdateST = false;
protected boolean mEnabled = true;
protected boolean mIsStarted = false;
protected CameraGLSurfaceView mView;
protected abstract void openCamera(int id);
protected abstract void closeCamera();
protected abstract void setCameraPreviewSize(int width, int height); // updates mCameraWidth & mCameraHeight
public CameraGLRendererBase(CameraGLSurfaceView view) {
mView = view;
int bytes = vertices.length * Float.SIZE / Byte.SIZE;
vert = ByteBuffer.allocateDirect(bytes).order(ByteOrder.nativeOrder()).asFloatBuffer();
texOES = ByteBuffer.allocateDirect(bytes).order(ByteOrder.nativeOrder()).asFloatBuffer();
tex2D = ByteBuffer.allocateDirect(bytes).order(ByteOrder.nativeOrder()).asFloatBuffer();
vert.put(vertices).position(0);
texOES.put(texCoordOES).position(0);
tex2D.put(texCoord2D).position(0);
}
@Override
public synchronized void onFrameAvailable(SurfaceTexture surfaceTexture) {
//Log.i(LOGTAG, "onFrameAvailable");
mUpdateST = true;
mView.requestRender();
}
@Override
public void onDrawFrame(GL10 gl) {
//Log.i(LOGTAG, "onDrawFrame start");
if (!mHaveFBO)
return;
synchronized(this) {
if (mUpdateST) {
mSTexture.updateTexImage();
mUpdateST = false;
}
GLES20.glClear(GLES20.GL_COLOR_BUFFER_BIT);
CameraTextureListener texListener = mView.getCameraTextureListener();
if(texListener != null) {
//Log.d(LOGTAG, "haveUserCallback");
// texCamera(OES) -> texFBO
drawTex(texCamera[0], true, FBO[0]);
// call user code (texFBO -> texDraw)
boolean modified = texListener.onCameraTexture(texFBO[0], texDraw[0], mCameraWidth, mCameraHeight);
if(modified) {
// texDraw -> screen
drawTex(texDraw[0], false, 0);
} else {
// texFBO -> screen
drawTex(texFBO[0], false, 0);
}
} else {
Log.d(LOGTAG, "texCamera(OES) -> screen");
// texCamera(OES) -> screen
drawTex(texCamera[0], true, 0);
}
//Log.i(LOGTAG, "onDrawFrame end");
}
}
@Override
public void onSurfaceChanged(GL10 gl, int surfaceWidth, int surfaceHeight) {
Log.i(LOGTAG, "onSurfaceChanged("+surfaceWidth+"x"+surfaceHeight+")");
mHaveSurface = true;
updateState();
setPreviewSize(surfaceWidth, surfaceHeight);
}
@Override
public void onSurfaceCreated(GL10 gl, EGLConfig config) {
Log.i(LOGTAG, "onSurfaceCreated");
initShaders();
}
private void initShaders() {
String strGLVersion = GLES20.glGetString(GLES20.GL_VERSION);
if (strGLVersion != null)
Log.i(LOGTAG, "OpenGL ES version: " + strGLVersion);
GLES20.glClearColor(1.0f, 1.0f, 1.0f, 1.0f);
progOES = loadShader(vss, fssOES);
vPosOES = GLES20.glGetAttribLocation(progOES, "vPosition");
vTCOES = GLES20.glGetAttribLocation(progOES, "vTexCoord");
GLES20.glEnableVertexAttribArray(vPosOES);
GLES20.glEnableVertexAttribArray(vTCOES);
prog2D = loadShader(vss, fss2D);
vPos2D = GLES20.glGetAttribLocation(prog2D, "vPosition");
vTC2D = GLES20.glGetAttribLocation(prog2D, "vTexCoord");
GLES20.glEnableVertexAttribArray(vPos2D);
GLES20.glEnableVertexAttribArray(vTC2D);
}
private void initSurfaceTexture() {
Log.d(LOGTAG, "initSurfaceTexture");
deleteSurfaceTexture();
initTexOES(texCamera);
mSTexture = new SurfaceTexture(texCamera[0]);
mSTexture.setOnFrameAvailableListener(this);
}
private void deleteSurfaceTexture() {
Log.d(LOGTAG, "deleteSurfaceTexture");
if(mSTexture != null) {
mSTexture.release();
mSTexture = null;
deleteTex(texCamera);
}
}
private void initTexOES(int[] tex) {
if(tex.length == 1) {
GLES20.glGenTextures(1, tex, 0);
GLES20.glBindTexture(GLES11Ext.GL_TEXTURE_EXTERNAL_OES, tex[0]);
GLES20.glTexParameteri(GLES11Ext.GL_TEXTURE_EXTERNAL_OES, GLES20.GL_TEXTURE_WRAP_S, GLES20.GL_CLAMP_TO_EDGE);
GLES20.glTexParameteri(GLES11Ext.GL_TEXTURE_EXTERNAL_OES, GLES20.GL_TEXTURE_WRAP_T, GLES20.GL_CLAMP_TO_EDGE);
GLES20.glTexParameteri(GLES11Ext.GL_TEXTURE_EXTERNAL_OES, GLES20.GL_TEXTURE_MIN_FILTER, GLES20.GL_NEAREST);
GLES20.glTexParameteri(GLES11Ext.GL_TEXTURE_EXTERNAL_OES, GLES20.GL_TEXTURE_MAG_FILTER, GLES20.GL_NEAREST);
}
}
private static void deleteTex(int[] tex) {
if(tex.length == 1) {
GLES20.glDeleteTextures(1, tex, 0);
}
}
private static int loadShader(String vss, String fss) {
Log.d("CameraGLRendererBase", "loadShader");
int vshader = GLES20.glCreateShader(GLES20.GL_VERTEX_SHADER);
GLES20.glShaderSource(vshader, vss);
GLES20.glCompileShader(vshader);
int[] status = new int[1];
GLES20.glGetShaderiv(vshader, GLES20.GL_COMPILE_STATUS, status, 0);
if (status[0] == 0) {
Log.e("CameraGLRendererBase", "Could not compile vertex shader: "+GLES20.glGetShaderInfoLog(vshader));
GLES20.glDeleteShader(vshader);
vshader = 0;
return 0;
}
int fshader = GLES20.glCreateShader(GLES20.GL_FRAGMENT_SHADER);
GLES20.glShaderSource(fshader, fss);
GLES20.glCompileShader(fshader);
GLES20.glGetShaderiv(fshader, GLES20.GL_COMPILE_STATUS, status, 0);
if (status[0] == 0) {
Log.e("CameraGLRendererBase", "Could not compile fragment shader:"+GLES20.glGetShaderInfoLog(fshader));
GLES20.glDeleteShader(vshader);
GLES20.glDeleteShader(fshader);
fshader = 0;
return 0;
}
int program = GLES20.glCreateProgram();
GLES20.glAttachShader(program, vshader);
GLES20.glAttachShader(program, fshader);
GLES20.glLinkProgram(program);
GLES20.glDeleteShader(vshader);
GLES20.glDeleteShader(fshader);
GLES20.glGetProgramiv(program, GLES20.GL_LINK_STATUS, status, 0);
if (status[0] == 0) {
Log.e("CameraGLRendererBase", "Could not link shader program: "+GLES20.glGetProgramInfoLog(program));
program = 0;
return 0;
}
GLES20.glValidateProgram(program);
GLES20.glGetProgramiv(program, GLES20.GL_VALIDATE_STATUS, status, 0);
if (status[0] == 0)
{
Log.e("CameraGLRendererBase", "Shader program validation error: "+GLES20.glGetProgramInfoLog(program));
GLES20.glDeleteProgram(program);
program = 0;
return 0;
}
Log.d("CameraGLRendererBase", "Shader program is built OK");
return program;
}
private void deleteFBO()
{
Log.d(LOGTAG, "deleteFBO("+mFBOWidth+"x"+mFBOHeight+")");
GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, 0);
GLES20.glDeleteFramebuffers(1, FBO, 0);
deleteTex(texFBO);
deleteTex(texDraw);
mFBOWidth = mFBOHeight = 0;
}
private void initFBO(int width, int height)
{
Log.d(LOGTAG, "initFBO("+width+"x"+height+")");
deleteFBO();
GLES20.glGenTextures(1, texDraw, 0);
GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, texDraw[0]);
GLES20.glTexImage2D(GLES20.GL_TEXTURE_2D, 0, GLES20.GL_RGBA, width, height, 0, GLES20.GL_RGBA, GLES20.GL_UNSIGNED_BYTE, null);
GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_S, GLES20.GL_CLAMP_TO_EDGE);
GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_T, GLES20.GL_CLAMP_TO_EDGE);
GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MIN_FILTER, GLES20.GL_NEAREST);
GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MAG_FILTER, GLES20.GL_NEAREST);
GLES20.glGenTextures(1, texFBO, 0);
GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, texFBO[0]);
GLES20.glTexImage2D(GLES20.GL_TEXTURE_2D, 0, GLES20.GL_RGBA, width, height, 0, GLES20.GL_RGBA, GLES20.GL_UNSIGNED_BYTE, null);
GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_S, GLES20.GL_CLAMP_TO_EDGE);
GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_T, GLES20.GL_CLAMP_TO_EDGE);
GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MIN_FILTER, GLES20.GL_NEAREST);
GLES20.glTexParameteri(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MAG_FILTER, GLES20.GL_NEAREST);
//int hFBO;
GLES20.glGenFramebuffers(1, FBO, 0);
GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, FBO[0]);
GLES20.glFramebufferTexture2D(GLES20.GL_FRAMEBUFFER, GLES20.GL_COLOR_ATTACHMENT0, GLES20.GL_TEXTURE_2D, texFBO[0], 0);
Log.d(LOGTAG, "initFBO error status: " + GLES20.glGetError());
int FBOstatus = GLES20.glCheckFramebufferStatus(GLES20.GL_FRAMEBUFFER);
if (FBOstatus != GLES20.GL_FRAMEBUFFER_COMPLETE)
Log.e(LOGTAG, "initFBO failed, status: " + FBOstatus);
mFBOWidth = width;
mFBOHeight = height;
}
// draw texture to FBO or to screen if fbo == 0
private void drawTex(int tex, boolean isOES, int fbo)
{
GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, fbo);
if(fbo == 0)
GLES20.glViewport(0, 0, mView.getWidth(), mView.getHeight());
else
GLES20.glViewport(0, 0, mFBOWidth, mFBOHeight);
GLES20.glClear(GLES20.GL_COLOR_BUFFER_BIT);
if(isOES) {
GLES20.glUseProgram(progOES);
GLES20.glVertexAttribPointer(vPosOES, 2, GLES20.GL_FLOAT, false, 4*2, vert);
GLES20.glVertexAttribPointer(vTCOES, 2, GLES20.GL_FLOAT, false, 4*2, texOES);
} else {
GLES20.glUseProgram(prog2D);
GLES20.glVertexAttribPointer(vPos2D, 2, GLES20.GL_FLOAT, false, 4*2, vert);
GLES20.glVertexAttribPointer(vTC2D, 2, GLES20.GL_FLOAT, false, 4*2, tex2D);
}
GLES20.glActiveTexture(GLES20.GL_TEXTURE0);
if(isOES) {
GLES20.glBindTexture(GLES11Ext.GL_TEXTURE_EXTERNAL_OES, tex);
GLES20.glUniform1i(GLES20.glGetUniformLocation(progOES, "sTexture"), 0);
} else {
GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, tex);
GLES20.glUniform1i(GLES20.glGetUniformLocation(prog2D, "sTexture"), 0);
}
GLES20.glDrawArrays(GLES20.GL_TRIANGLE_STRIP, 0, 4);
GLES20.glFlush();
}
public synchronized void enableView() {
Log.d(LOGTAG, "enableView");
mEnabled = true;
updateState();
}
public synchronized void disableView() {
Log.d(LOGTAG, "disableView");
mEnabled = false;
updateState();
}
protected void updateState() {
Log.d(LOGTAG, "updateState");
Log.d(LOGTAG, "mEnabled="+mEnabled+", mHaveSurface="+mHaveSurface);
boolean willStart = mEnabled && mHaveSurface && mView.getVisibility() == View.VISIBLE;
if (willStart != mIsStarted) {
if(willStart) doStart();
else doStop();
} else {
Log.d(LOGTAG, "keeping State unchanged");
}
Log.d(LOGTAG, "updateState end");
}
protected synchronized void doStart() {
Log.d(LOGTAG, "doStart");
initSurfaceTexture();
openCamera(mCameraIndex);
mIsStarted = true;
if(mCameraWidth>0 && mCameraHeight>0)
setPreviewSize(mCameraWidth, mCameraHeight); // start preview and call listener.onCameraViewStarted()
}
protected void doStop() {
Log.d(LOGTAG, "doStop");
synchronized(this) {
mUpdateST = false;
mIsStarted = false;
mHaveFBO = false;
closeCamera();
deleteSurfaceTexture();
}
CameraTextureListener listener = mView.getCameraTextureListener();
if(listener != null) listener.onCameraViewStopped();
}
protected void setPreviewSize(int width, int height) {
synchronized(this) {
mHaveFBO = false;
mCameraWidth = width;
mCameraHeight = height;
setCameraPreviewSize(width, height); // can change mCameraWidth & mCameraHeight
initFBO(mCameraWidth, mCameraHeight);
mHaveFBO = true;
}
CameraTextureListener listener = mView.getCameraTextureListener();
if(listener != null) listener.onCameraViewStarted(mCameraWidth, mCameraHeight);
}
public void setCameraIndex(int cameraIndex) {
disableView();
mCameraIndex = cameraIndex;
enableView();
}
public void setMaxCameraPreviewSize(int maxWidth, int maxHeight) {
disableView();
mMaxCameraWidth = maxWidth;
mMaxCameraHeight = maxHeight;
enableView();
}
public void onResume() {
Log.i(LOGTAG, "onResume");
}
public void onPause() {
Log.i(LOGTAG, "onPause");
mHaveSurface = false;
updateState();
mCameraWidth = mCameraHeight = -1;
}
}